Jul 032010


It’s a unreal shader research.
The pic 1 shows standard lambert shader in unreal.
The pic 2 shows a simple sss shader in unreal with 2-layers specular.
Both of the two use one normal map.
Fomula: diffuse*(1-softdiffuse)+softdiffuse+specular1+specular2
a~~袁晟
Clarence
Eason Liu
Guangyu
Philip
SEED
Vincent Lim
~~~君一(上)进涛(下)
~~~周文佳
~~~宋作飞
~~~江杰
~~~沈俊伟
我











